Employees at Naughty Dog, one of the most respected studios in the video-game industry, have been working mandatory overtime as pressure mounts to complete a key demo of the company’s next major release. The move, ordered in the run-up to a December internal deadline, has reignited debate over “crunch” culture at elite game studios — a practice many believed was slowly being phased out.
According to people familiar with the situation, staff were required to work at least eight additional hours per week over a seven-week period beginning in late October, with total working hours capped at 60 per week. Employees were also instructed to return to the office five days a week during this period, reversing a more flexible hybrid schedule that had previously been in place.
The overtime push was aimed at finishing a playable demo for Intergalactic: The Heretic Prophet, Naughty Dog’s next flagship title, which was first announced publicly at the 2024 Game Awards. The demo was scheduled for review by the studio’s parent company, Sony, after the project reportedly missed several earlier milestones.
Representatives for both Sony and Naughty Dog declined to comment. Internally, staff were told that the overtime period was temporary and necessary to stabilise production. For some employees, however, the return to long hours and full-time office attendance created immediate personal strain, particularly for those with childcare or caregiving responsibilities.
The situation has drawn renewed attention to the gaming industry’s long-standing reliance on crunch — extended periods of intense work used to hit development targets. While once considered standard practice, crunch has come under sustained criticism in recent years, as developers and labour advocates point to burnout, mental-health challenges and high staff turnover.
Naughty Dog has been a focal point in those conversations before. Following the release of The Last of Us Part II in 2020, reports of employee exhaustion and attrition prompted the studio to expand its production team and rethink how workloads were managed. Several of those producers have since left the company, raising questions about whether those reforms truly took hold.
This marks the first time in several years that overtime has been mandated across much of the studio. While the current crunch period ended this week after the demo was finalised, some employees are concerned about what lies ahead. The game is not expected to be released until mid-2027, leaving open the possibility of further high-pressure periods later in development.
Earlier this year, members of the production team were reportedly given custom metal coins bearing the studio’s logo on one side and a line from the game’s trailer on the other: “The suffering of generations must be endured to achieve our divine end.” Intended as a collectible, the phrase has taken on a more pointed meaning for some staff amid the recent overtime orders.
As the video-game industry continues to grapple with labour expectations and creative pressure, Naughty Dog’s latest crunch has become a case study in how difficult it remains to balance prestige, deadlines and sustainable working practices — even at the very top of the industry.
Source: Reporting first published by Bloomberg.
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