Larian Confirms New Divinity Game — ‘Bigger Than Baldur’s Gate 3’ Shocks Game Awards Crowd

Larian Confirms New Divinity Game — ‘Bigger Than Baldur’s Gate 3’ Shocks Game Awards Crowd

By Swikblog News Desk • Updated: December 12, 2025 • Global Gaming

The crowd at The Game Awards 2025 had barely caught its breath from the last world premiere when the lights dropped, a towering stone figure appeared on screen and a voiceover began to talk about gods, sacrifice and power. Moments later, the title card hit: Divinity. Larian Studios — the team behind Baldur’s Gate 3 and Divinity: Original Sin 2 — had finally confirmed a brand-new game in its homegrown fantasy universe, and host Geoff Keighley called it the studio’s “biggest game ever,” even larger than Baldur’s Gate 3.

For RPG fans, it was the kind of reveal that instantly rewrites wishlists. Reported by IGN, Larian had spent the last two years insisting it was moving on from both Dungeons & Dragons and direct sequels. Now, not only is Divinity back — it’s being framed as the studio’s most ambitious project to date.

A Shock Return to Rivellon

The new game is currently known simply as Divinity, dropping the subtitles that defined earlier entries like Divine Divinity, Divinity II and Original Sin. The announcement trailer leans hard into dark fantasy imagery: desolate deserts, crumbling statues, roots and chains snaking around a tortured figure that appears to be at the centre of a cosmic struggle.

Larian has not yet confirmed whether this is a numbered sequel such as Divinity: Original Sin 3 or a fresh starting point in the same world, but the tone is unmistakably Rivellon — the studio’s long-running setting of scheming gods, Source magic and uncomfortable moral choices.

‘Bigger Than Baldur’s Gate 3’ — What Does That Actually Mean?

Keighley introduced the game on stage as Larian’s biggest project so far, explicitly saying it would be “even larger than Baldur’s Gate 3”. That is a bold claim. BG3 wasn’t just a hit; it became a once-in-a-generation RPG, sweeping Game of the Year awards, inspiring endless fan fiction and setting a new bar for cinematic, choice-driven storytelling.

When Larian now says “bigger”, it’s not just talking about raw playtime. In interviews and press material, the studio is hinting at:

  • More breadth and depth in player choice and consequences.
  • Expanded systems built on what worked in Original Sin and BG3 — think environmental interactions, turn-based combat and party dynamics pushed even further.
  • New tech on top of the Divinity Engine, tuned for current-gen PCs and consoles.

Crucially, this is Larian back on its own IP. Without D&D licensing constraints, the team can reshape its world, rules and characters however it likes — which may be exactly why it feels confident promising something “bigger” than its smash-hit D&D campaign.

What We Know So Far (And What We Don’t)

As of the Game Awards reveal, the hard facts are deliberately limited. Larian has confirmed that:

  • The game is a full-scale, story-driven RPG set in the Divinity universe.
  • It is being developed by the core teams that worked on Divinity: Original Sin 2 and Baldur’s Gate 3.
  • It aims to offer greater scale, more complex party dynamics and a denser world than BG3.

We don’t yet have:

  • A firm release window.
  • A confirmed list of platforms (PC is a given, current-gen consoles are very likely).
  • Gameplay footage — the reveal is a cinematic trailer, not a systems deep dive.

Given how long BG3 spent in Early Access, it’s reasonable to assume Larian will take its time. Fans hoping to roll a new Divinity character next year are likely to be disappointed, but the studio clearly believes it’s better to show a mood piece now and let speculation do the rest.

Why Fans Are So Emotional About Divinity’s Comeback

The Divinity series has a passionate, long-term fanbase. Divinity: Original Sin 2 earned a reputation as one of the most reactive RPGs ever made, letting players solve problems with teleportation, barrels, clever spell combos and outright chaos. Many of those players worried that, after the scale of BG3, Larian might never return to Rivellon at all.

That’s why social media reaction to the new trailer has been so intense. Long-time fans are reading every frame for hints — is that a new Godwoken? Are Source and the Void returning? Does the tortured figure in the trailer hint at a player-character cursed with divine power?

At the same time, millions of people who met Larian for the first time through BG3 are now looking at Divinity for the first time. For them, this is less a nostalgic comeback and more a chance to see what the studio can do when it’s not bound to D&D rules and lore.

How It Fits Into Larian’s Post–Baldur’s Gate 3 Story

Earlier in 2025, Larian made headlines when it announced it would not be developing DLC or a direct sequel for Baldur’s Gate 3, choosing instead to focus on new projects in its own universes. Many assumed that meant Divinity was on ice for the foreseeable future.

The new announcement flips that narrative. Rather than walking away from its roots, Larian is doubling down — bringing the cinematic scope, voice work and production values of BG3 back to a world it fully owns. For players, that could mean:

  • Richer party writing and romance, without needing to fit D&D canon.
  • Bolder quest design that can permanently change locations or characters without worrying about license holders.
  • Potentially longer-term support, expansions or spin-offs that stay within the Divinity IP.

It also raises big questions about the future of AAA CRPGs. If Larian can prove that an original-IP fantasy RPG can match or exceed the commercial success of a huge licensed game like BG3, it may encourage other studios to take similar risks with their own universes.

What Happens Next

For now, Larian is asking fans to do what RPG players do best: speculate, argue and build wild theories. Expect more details in dedicated showcases once the studio is ready to move beyond cinematic teasers and into raw gameplay.

Until then, the message from The Game Awards stage is clear: Divinity is back, and Larian is betting that its biggest game yet will also be its most personal. If you thought Baldur’s Gate 3 was the peak, the studio is effectively saying: “roll initiative again.”

For more on this year’s announcements, you can also read Swikblog’s guide to The Game Awards 2025 .


About This Story & Swikblog’s Gaming Coverage

This article was prepared by the Swikblog News Desk, drawing on official Game Awards materials and reporting from trusted gaming outlets. Details such as quotes about the game’s scale, its “bigger than Baldur’s Gate 3” positioning and early feature descriptions are based on information available at the time of publication and may change as Larian releases more updates.

Swikblog focuses on clear, verified reporting for readers in the US, UK, Canada, Australia and New Zealand, with a particular emphasis on major live events, blockbuster releases and the way games actually feel to play. If you spot an update or correction, you can reach the team via the contact details listed on our About page.

By Swikblog News Desk (www.swikblog.com) – an independent digital outlet covering games, tech, sport and culture.

new Divinity game bigger than Baldur’s Gate 3, Larian new Divinity RPG, Divinity Game Awards 2025 trailer, Divinity Original Sin 3 announcement, Larian biggest game ever, Geoff Keighley Divinity reveal, Divinity Game Awards cinematic trailer, Swikblog gaming news Divinity